Physical Virtuality
A cross-reality see-saw connecting NEMO Amsterdam and Second Life. Avatars walking on the virtual side of the platform cause a tilting motion of the real side of the platform controlled by hydraulics - and vice versa.
A cross-reality see-saw connecting NEMO Amsterdam and Second Life. Avatars walking on the virtual side of the platform cause a tilting motion of the real side of the platform controlled by hydraulics - and vice versa.
Gorgeous video art of natural landscapes by Misha Shyukin, with great detail to topography and motion.
Adventures for your mobile phone - turn on the video recording function, put it into the machine, and allow it to record a moving experience onto your mobile phone.
WorkSnug is an augmented reality mobile app that allows mobile workers to find the best places to work in the city by superimposing data over the city. Spaces are reviewed for WiFi, noise levels, power provision, community feel, and even quality of the coffee.
Artificial lifeforms living in virtual public space of Tokyo, Roppongi, to be viewed with mobile AR app. Virtual cube organisms grow according to the rules of the John Conway's "Game of Life.
Brilliant video time-warping machine with a tangible deformable screen by Alvaro Cassinelli - enables users to explore the spatio-temporal volume of data generated by a movie.
Sheldon Brown's “Scalable City ” is an interactive installation in which viewers steer through a self-replicating urban environment that exaggerates the patterns of the algorithmic process.
Scott Snibbe's Shadow Bag tracks the shadows of passerbys and re-projects it back with unpredictable variations - shadows take on an independent life.
CabBoots have a navigational system which is perceived tactilely, through creating a sense of virtual topography within the shoe itself.
Newsmap is an application that visually reflects the constantly changing landscape of the Google News news aggregator.
Sensity by Stanza is a series of artworks sensing the environment. Sensing the 'soul of the city'. Wireless sensor networks from the interactive city. The Emergent City. Digital and interactive cities.
Proximity Lab is an installation with an experimental surface with embedded RFID sensors. Participants wear shoes with RFID chips and the floor responds based on the participant's location or proximity to other participants.
Evan Grant's multitouch sphere - built with a 360-degree projection and fish-eye camera mounted inside a huge inflatable sphere.
Another Studio for Design's PostCarden is a botanical postcard, which folds out to form various settings such as a city, an allotment, or a football pitch, and transforms into a mini garden after a week of watering.
Beautiful and conceptually brilliant Seed Cathedral built by Heatherwick Studio (Thomas Heatherwick) for the UK Pavilion at Shanghai Expo 2010. 60000 acrylic rods with seeds from 25% of the world's species, the other end of the rods form the almost-surreal exterior of the building, swaying in the breeze.
Terradesign's N Building's facade is covered not in ads but in QR codes, which can be read by any mobile phone with a free QR code reader to reveal shop information. An iPhone app for the building also shows tweets and up-to-date information from within the building.
Chalkbot received messages of hope in the fight against cancer, and thousands of these messages were printed along the Tour de France route, where chalking the roads with encouraging messages is a tradition.
Chris O'Shea's augmented reality projections takes a busy street and puts a giant hand in it, tickling pedestrians, flicking them away, or picking them up and moving them around on the street.
POP ART LAB is a fully immersive environment in Second Life which streams exciting new music in listening pods, and also hosts live streaming events and interactive art installations (Art Breaker) in-world.
Anema's absolutely brilliant 3D projection in Sugarland, Texas. Certainly shows off their graphics engine and mapping system.
NuFormer's 3D Projection for BMW on Suntec City towers is a simple example of 3D projection in a local context. While not the most brilliant in execution here, at least it has come to Singapore.
Brett Camper uses a custom rendering engine and data from OpenStreetMap to create cities in 8-bit (including Singapore)
MapTube is a service which enables the creation of map mashups from survey data such as census data, impact of recession on people, building information, and crime rates.
Mark Allnutt uses a sisyphean repetition of miniature squares to form cities, like land survey maps for an imaginary urban dystopia.
Rod McLaren uses motion and vibrations on the trains in London's Underground to guide his pen in creating line drawings.
The Montréal Sound Map is an ongoing sound archival project where high-quality, lovingly made recordings of the city's sounds can be browsed by location, time, and type.
Peter Cusack's map of London is an interactive sound database to which anyone can listen to and upload sounds of the city.
Dimensions allows you to overlay maps of ancient cities, natural disasters, wars, festivals, and measurements from the sea and outerspace - all onto your current location, so you can see how big things really are.
SURFACE is an conceptual film shot from the underground perspective of an urban city, focusing on the point of contact between us and the ground.
Ralfos Bakolas' Virtual Urbanity is a simulation engine which can procedurally generate a diverse variety of navigable virtual 3D urban environments in real-time.
Philip Beesley's Hylozoic Ground is an kinetic installation which resembles a living system, with machine intelligence which allows human interactions to trigger breathing, caressing, and swallowing motions and hybrid metabolic exchanges.
Simon Patterson's maritime maps are populated with sea myths, and nautical narratives from the well-beloved French oceanaut Jacques-Yves Cousteau.
Samuel Cockedey's inter//states is one of the best timelapse videos I have ever seen, vividly capturing the pulse of Tokyo at night.
Peter Root's "Low-Rise" is a meticulous arrangement of hundreds of thousands of staples densely stacked up to create a fragile cityscape.
Strong winds on an exposed hill in Burnley, Lancashire are harnessed to create sounds on a "Singing Ringing Tree"
Nipan Oranniwesna's “City of Ghosts” (2007) is a ghostly city made of powder sifted through maps with holes where all the buildings have been meticulously cut out, leaving only road grids.
Sea Organ and Greeting to the Sun are two public installations by architect Nikola Bašic on the coastline of Zadar, Croatia, which reflect the sound of the sea and store light for the night at this historical spot.
Scott Snibbe's Boundary Functions is an interactive installation that doesn't exist until at least two people step on the platform, and then the floor divides into cellular regions to reflect how personal space must be measured in relation to others.
DIY Augmented Reality Exhibition at the MoMA in New York. Based on LAYAR, a mobile augmented reality app for both iPhone and Android smartphones.
Visualisation of UK's National Grid. Engineers at the National Grid control centre brace themselves each time Eastenders ends and 1.75 million kettles get switched on.
Santiago Ortiz (Moebio)'s Voronoi City is a 3d visualisation of a city made out of a Voronoi grid. Compared to aerial photography shots of the city of London, there are striking similarities in certain parts.
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